Web Analytics

3 Latest Announced Rounds

  • $3,500,000
    Seed

    1 Investors

    Technology, Information and Internet
    Dec 20th, 2024
  • $5,619,170
    Series B

    1 Investors

    Research Services
    Dec 20th, 2024
  • $8,000,000
    Unknown

    5 Investors

    Computer & Network Security
    Dec 20th, 2024
$671.88M Raised in 44 Funding Rounds in the past 7 Days - View All

Funding Round Profile

BEAT THE BOMB

start up
United States - NYC, NY
  • 09/10/2023
  • Series B
  • $15,000,000

BEAT THE BOMB is the world’s first immersive social gaming experience. Team up in a 1-hr Mission where you step into a real-life video game and 💥 get blasted 💥 by paint or foam if you lose. Or rent our private arcade lounges with access to a library of 15+ original games while enjoying delicious cocktails and eats from The Bomb Bar. Come #HaveABlast with friends, family, and colleagues for any and all occasions. As seen on NBC, Today Show, FOX5, and TikTok. Locations open in NYC, Atlanta, and Washington DC.

BEAT THE BOMB VIRTUAL designs video games for virtual team building. Our 1-hr fully hosted experience strengthens team skills and maximizes employee engagement in an interactive, clever, and exciting way unlike typical virtual escape rooms, murder mysteries, and trivia. Join the 100+ companies who have taken on the challenge including Amazon, EA, Slack, PayPal, NYU, Microsoft, Citi, and BCG.


Related People

Alexander PattersonFounder

Alexander Patterson United States - Brooklyn, New York

Beat The Bomb is the future of social entertainment. Using video game technology to engineer human connection, our games teach important life skills and activate the transformational power of teamwork. Backed by CVC2 (Conversion Venture Capital) and Otium Capital, working with ARCO/Murray and Marketing Advance, and partnered with Jamestown LP and Douglas Development Corporation.

Beat The Bomb's core product is a 1-hour ticketed experience where players step into the video game, and progress through 5 hi-tech game rooms equipped with projection mapping, touch screens, RFID readers, lasers, and motion sensors. Wearing hazmat suits, they enter the "Bomb Room" where they play a final video game to disarm the world's largest paint bomb (Mission 01) or Foam Bomb (Mission 02). Failure and they #GetBlasted with either a Paint Bomb or Foam Bomb! Battle Mode (Team vs. Team) and Pro League (by way of qualification) were launched in 2021. As of 2022, customers can also choose to rent our 3-walled Game Bay where they can eat, drink, and socialize while choosing from a touchscreen menu of 15 shorter games across a variety of gaming modes, including team vs team and free-for-all.

During the pandemic, Beat The Bomb also created a 45-min multiplayer social Virtual Game experience. Clients include Amazon, PayPal, NYU, OpenDoor, Microsoft, Citi, PwC and many many more. Perfect for virtual conferences, remote team building, and online education, the game is playable with voice/video on Zoom. Players login to our platform and take on challenges that require communication and coordination.

Our technology includes our location-based patented multi-room game-delivery system, our innovative laser maze and RFID hardware, our online P2P game platform, and our copyrighted game titles (12 and counting, with names like Sequencer, Echo Chamber, Mad Dash, Crypto Laser, Block Monster, and Cyberbot).

Prior to founding Beat The Bomb, I worked at Tough Mudder 2010-2015 (3rd employee, In-house counsel, CMO + VP of Brand) and Davis Polk 2007-2009 (Tax Attorney).

Education: Regis HS (1999), Harvard College (2003), University of Virginia School of Law (2007)