Arcturus
- 17/11/2022
- Series A
- $11,000,000
Arcturus creates stories, games, and live-action immersive experiences and the technology that powers them. Compelling virtual and augmented reality content is driven by great narrative combined with interactivity; this combination requires a deep understanding of storytelling, play, and engineering. Our projects pioneer the frontiers of artistry and technology.
We are decades of experience from Pixar, Dreamworks, Google and YouTube with extensive history developing vanguard technical products for clients like Bjork Digital, Within, Lytro, and Andra; and we support the growing XR industry by releasing tools and sharing knowledge.
Arcturus is the brightest star in the northern hemisphere. It holds special meaning for our three founders and represents our mission; we create stellar experiences while helping others navigate extended reality.
- Industry Software Development
- Website https://www.arcturus.studio/
- LinkedIn https://www.linkedin.com/company/arcturusxr/
Related People
Kamal MistryFounder
Kamal Mistry is a technology executive with over 20 years of experience creating products at the nexus of Business, Art & Technology. Kamal’s career spans over 15 years in Product Management leadership, focusing on Media & Entertainment, AI/ML, AR/VR, Self-Driving car products, and production experience working at Pixar as an artist over 7 years, where he started his career.
Kamal is Chief Executive Officer at Arcturus (XR Studio), a company building the platform for what's next with video, Digital Humans, and Holographic content. Before Arcturus, Kamal led the product team at Uber ATG focused on building a Simulation platform used in testing & developing Self Driving Vehicles. Before Uber, Kamal worked at Netflix as a Senior Product Lead - Innovation, where he led the development of AI-assisted Artwork and Trailer creation for Netflix’s library of content. Before Netflix, Kamal was a group head of products at Autodesk. He helped the product team create Academy and Emmy Award-winning software used in the Film, Games, VR/AR, and Reality Capture markets. Flagship products under Kamal’s purview included Maya, Mudbox, Motionbuilder, Arnold, and Bifrost. While at Autodesk, Kamal was involved with numerous acquisitions such as Arnold, Exotic Matter & Shotgun and kicking off numerous VR/AR and real-time game engine initiatives. Kamal lives in Walnut Creek, California, with his two teenagers.
- Passionate about VR/AR, Animation, Visual FX, Film-making, Typography and Design (Graphic, Industrial)
- Computer Vision, Machine Learning, Software as a service, and Mobile Apps experience.
- Hands-on experience in Animated film production (Pixar)
- Computer Science and Fine Arts background
Visual Effects Society Member for over eight years.