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3 Latest Announced Rounds

  • $2,500,000
    Unknown

    1 Investors

    Services for Renewable Energy
    Nov 22nd, 2024
  • $1,447,585
    Seed
    Design Services
    Nov 22nd, 2024
  • $45,000,000
    Series C

    1 Investors

    Renewable Energy Semiconductor Manufacturing
    Nov 22nd, 2024
$2,199.23M Raised in 91 Funding Rounds in the past 7 Days - View All

Funding Round Profile

Third Time Entertainment, Inc.

start up
United States - Orlando, FL
  • 01/11/2023
  • Seed
  • $2,000,000

Third Time is an independent video game development studio in Orlando, FL, focused primarily on NFT and crypto gaming.

Founded in 2015 by EA Sports and Zynga veteran developers Ian Cummings, Paul Fleetwood, & Brian Fleming, Third Time has built two of the most popular horse racing games in history, created simulations for NBC live Triple Crown broadcasts, and announced two of the most highly anticipated NFT projects on the Solana blockchain in 2022.


Related People

Ian CummingsFounder

Ian Cummings United States - Orlando, Florida

Entrepreneur and game developer. Creator of Photo Finish™ LIVE, the most authentic and complete virtual horse racing game in the world with NBC, Churchill Downs, and the Kentucky Derby as official partners.

Previously
- Studio GM at Glu Mobile: Built out studio in Orlando, developed new IP, departed upon acquisition by EA
- Director of Design at FanDuel: Prototyped, pitched, designed, and developed flagship game IP.
- Vice President / Creative Director at PopUp Play: Helped build and launch Apple Featured app "Build Lab"
- Director of Design at Zynga: Worked on NFL Showdown, Tiger Woods Golf, Ninja Kingdom, and new IP.
- Studio Creative Director at game startup Row Sham Bow, Inc: We were focused on creating highly polished and fun experiences that offered unique twists on games in the mobile & social space. Our first game, Woodland Heroes, won Social Game of the Year and was nominated for numerous awards.
- Over the course of a decade at EA Sports, I worked my way up from QA Tester to Creative Director of the Madden NFL Franchise, leaving there as the person responsible for setting the vision of the product on multiple platforms and delivering on tight deadlines year after year with a team of over 150 people.

I have worn many hats in game development and still enjoy doing hands-on engineering work as much as working with a big team of people and aligning and empowering everyone on a unified vision.

Quick overview:
- 20+ years in game development on nearly every platform
- Formerly Creative Director on Madden NFL 10, 11, 12
- Highly experienced Unity & C# developer
- Experienced in game development for major consoles, mobile, & web
- 5+ years of media training for Marketing and PR events. Live and taped interviews with IGN, Spike TV, G4, CBS Evening News, and many more.
- 25+ years of guitar playing experience, lifelong passionate music lover

Specialties:
- Prototyping, building game mechanics, F2P monetization
- Data driven design
- Unity, C#, C, C++, PHP, HTML, AS3, Javascript, others