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Funding Round Profile

HYPERREAL®

start up
United States - New York
  • 04/11/2021
  • Seed
  • $7,000,000

Hyperreal is a leading Metaverse Studio and entertainment producer. It empowers A-list talent and A-list brands with a digital asset called a HyperModel that enables them to maximize their value in the world of virtual appearances and virtual commerce.
The HyperModel is a hyper realistic digital human avatar that can be any age, speak any language and perform in any current or future digital media environment - including Film, TV, Video Games, and Immersive Interactive Experiences.

HyperModels unlock a new expanse of opportunity for talent and brands. They are interoperable across digital platforms including mobile, interactive applications, augmented reality, virtual reality, social media, and immersive screen displays. HyperModels also can become “living” NFTs that are animated, adaptable and customizable.

The Company was founded by award-winning VFX Director, Remington Scott, a veteran in computer graphic imagery and emerging media for more than 30 years. Remington is an acclaimed cinematic director for bestselling video games and virtual reality. Franchise titles include CALL OF DUTY, ASSASSINS CREED, NEED FOR SPEED, RESISTANCE, and SPIDER-MAN.


Related People

REMINGTON SCOTTFounder

REMINGTON SCOTT United States - New York, New York

Remington Scott, a veteran in computer graphic imagery and emerging media for more than 30 years, has distinguished himself in the field for having developed concepts and toolsets to implement them successfully years before other industry players took on similar challenges.

His achievements in motion pictures are extensive, including supervisory digital production under filmmakers Peter Jackson, Sam Raimi, Robert Zemeckis, Bryan Singer, Hironobu Sakaguchi, Zack Snyder and others.

For Jackson he supervised the Motion Capture team for THE LORD OF THE RINGS: THE TWO TOWERS, which won an Academy Award for Achievement in Visual Effects for “using a computer motion capture system to create the split personality character of Gollum and Smeagol.”

For Sakaguchi he became the first professional to direct performance capture for a completely computer-generated theatrically released film. That motion picture was FINAL FANTASY: THE SPIRITS WITHIN, which was widely noted for its outstanding digitally created human characters from the earliest scenes to the conclusion and voted by Computer Graphic Society in the top 10 of the 100 GREATEST 3D MOVIES.

He also worked on Visual Effects Academy Award winner SPIDER-MAN 2 for Raimi and SUPERMAN RETURNS for Singer, and was instrumental in the advanced digital humans of both successful films, as well as BEOWULF, WATCHMEN and ANI-MATRIX: FINAL FLIGHT OF THE OSIRIS. The Visual Effects Society nominated his work in the category of Outstanding Animated Character in a Live Action Picture for SPIDER-MAN 3.

Remington co-created the first digitized home video game in the mid 1980s, a full decade before the technology became mainstream in the consumer marketplace. The design of the most realistic human forms in computer games today can be traced to his efforts. Similarly, in the early 1990s he was among a handful of pioneers developing three-dimensional performance capture technology for the digitization of human characters in games and movies.